not a beautiful or unique snowflake (nothings) wrote,
not a beautiful or unique snowflake

After eight years of being an indie game developer (following a mere six years of being a game developer in the game industry) I am throwing in the towel on trying to make a living as a solo indie game developer.

What exactly I am going to do now is unclear.

I think in my ideal world, I'd be on a (presumably indie) three-person team with another programmer/designer and a great artist, and make games with AAA-quality technology and AAA-quality design and AAA-quality art--just not that much of it. However, I have no idea how to arrange for that to happen (the normal way would be to be working at a company and quit with a couple other people who I had experience with).

If not that, I'm not sure what I'm going to do; I don't think I can stand to work on an 80-person team making huge expensive games; because they're fundamentally compromised by their budgets, and because my productivity is so miserably low on a large team.
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