Last night (Monday night) was game night. Six of us played Vinci, an empire building, declining, and building anew game. We were all playng for the first time, and all agreed it was quite cool, very dynamic and flowing, and clearly the game was tuned to be that way (especially with the rather voluminous errata). Someone else pointed out that perhaps the fact that we were all playing in a sort of co-op mentality, helping each other make their moves since it was all of our first time, made it seem more ongoingly participatory, and that it might be too much down time waiting for other players to move if played "properly"--it was an awfully long game, 4.5 hours. But still, it's neat how fluid it is; each empire has a different set of priorities for scoring points, and you can shut down and start new empires and thus have a whole new set of rules to follow with great frequency.
Other people played Acquire, Apples to Apples, and perhaps another game that I didn't notice, so enthralled was I.